
Scooby Doo First Frights (Wii)
| Gamecow’s Price |
$29.95
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| Availability |
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| Genre | Action Adventure |
| Platform | Nintendo Wii |
| Release Date | 07/10/2009 |
| Rated |
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Scooby Doo First Frights (Wii) Product Information
Scooby-Doo! First Frights is intended for Scooby-Doo fans of all ages. Fans
will be able to explore spooky environments as Scooby, Shaggy or any of the super-cool teen Mystery, Inc. team. The action-adventure game features co-op play allowing two members of Mystery, Inc. to work together to solve puzzles, combat enemies, and collect clues before unmasking each episodes mysterious villain - all while gaining prestige as world famous sleuths!
Once players have solved the mystery, they can return to completed levels in Explore mode with any unlocked character, costumed character or villain to access new areas. With ghosts and ghouls around every corner, high school has never sounded so fun!
Scooby Doo First Frights (Wii) Review
First Frights is split into four episodes, each one its own mystery. Players control one of two Mystery Inc. members, and can switch between them to make their way through the levels. It all plays very similar to the LEGO family games. Each character has a special ability and players have to switch to them to progress. Some of them make sense: Scooby can crawl through vents. Some of them don't make sense at all: Shaggy has a grappling hook. And some of them are unintentionally hilarious: Daphne can shimmy up and down vertical poles.
Throughout the course of the game, players will encounter so many WTF moments that it seems as if Torus Games has never watched any
incarnation of the franchise. Remember that episode where Velma dressed up like a sumo wrestler and belly flopped evil clowns, then beat the living crap out of a giant robot? No, because that makes no freaking sense. The game does have cut scenes featuring the current voice actors for all the characters, though the terrible jokes play out more like the one liners and puns from "Scooby-Doo Movies", except without Mama Cass.
Sure this game is aimed at younger kids, but it's also clearly designed for parents to play too. The drop in drop out co-op makes the game a team effort, though it's not likely anyone will get stuck at any point. So with this seeming emphasis on cross generational Scooby love, why is this game unrecognizable as a Scooby game?
Much like the LEGO games there is a free play where players can go through levels with other characters to find secrets. All of the secrets end up being more Scooby Snacks, which are used to buy costumes that you can then use when you replay the level on free play (which you just did already). It's not very useful or exciting, especially since you already earned plenty of Scooby Snacks during the initial run through. The trophies are a nice attempt at offering something extra, but there's no point. Making the trophies unlock secret costumes would have added more.
Full review IGN






